Master Chief is nearly a perfect game character - enabling even the shrimpiest kid to imagine they are a seven foot, half-ton, Covenant busting badass. Additionally, its unknown how far into development the actual game is. In the end, Bungie succeeded in their goal with the Chief, to make a vessel for gamers to put themselves in. Unfortunately, no hints were given about the specific IP that theyre working on. And it was for these reasons that we focused so much on the Chief-Cortana relationship." Through his interactions with Cortana, the Chief revealed his humanity. It was the last hurrah for the talented folks at Age of Empires developer Ensemble Studios. We needed a character who could consistently guide the player through the game.Over time, Cortana became a fully realized character–a friend and companion to the Chief, not to mention the only person to poke revealing holes in his tough-guy exterior. Halo Wars hit store shelves in March 2009. "Cortana began as a purely functional design requirement. What originally was intended to be a Navigational type guide turned out to be a major player in the game - and a fan favorite for gamers, and cosplayers, everywhere: Now that Bungie had successfully made their leading half-ton world saver, they needed a way to help the player through the game. Also keeping the Chief a man of few words reinforced what we wanted to be a tough-as-nails soldierly persona." "As I said before, yes, immersion was the main goal here. In order to do this, Bungie made their main man nearly silent through the whole series: One thing that many gamers looks for in a game is the ability to play the one badass that is the only hope for the world - or universe in this case. When it came to the Halo novels and other products of the expanded universe, immersion wasn’t as important as deepening understanding." "We left-out details to increase immersion the less players knew about the Chief, we believed, the more they would feel like the Chief. Staten says there is a very good reason for the lack of a back story: Published Disintegration, the new game from Halo co-creator Marcus Lehto, looks to be a creative mashup of elements from some of Bungie's best games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |